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	<title>Stimulant &#187; Labs</title>
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	<description>Stimulant crafts magical multi-touch, multi-user and gesture-based user experiences for Fortune 500 companies, global brands and local institutions.</description>
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		<title>XRay integrates Apple iPhone and Microsoft Surface</title>
		<link>http://stimulant.io/wp/index.php/blog/2009/01/from-the-labs-xray-integrates-apple-iphone-and-microsoft-surface/</link>
		<comments>http://stimulant.io/wp/index.php/blog/2009/01/from-the-labs-xray-integrates-apple-iphone-and-microsoft-surface/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 03:31:08 +0000</pubDate>
		<dc:creator>darren</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Multi-Touch]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[arthur mount]]></category>
		<category><![CDATA[darren david]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[device integration]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[josh santangelo]]></category>
		<category><![CDATA[jules konig]]></category>
		<category><![CDATA[lee granas]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[microsoft surface]]></category>
		<category><![CDATA[mobile phone]]></category>
		<category><![CDATA[nathan moody]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[stimulant]]></category>

		<guid isPermaLink="false">http://stimulant.io/wp/?p=183</guid>
		<description><![CDATA[Stimulant creates a proof of concept showcasing the world's first integration of the iPhone with Microsoft Surface.]]></description>
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<div class="videoCaption"><a href="http://vimeo.com/3021516">Stimulant: XRay</a> from <a href="http://vimeo.com/stimulant">Stimulant</a> on <a href="http://vimeo.com">Vimeo</a>.</div>
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<p>When Microsoft showed <a href="http://www.youtube.com/watch?v=XfzplPIrzjY" target="_blank">SecondLight</a> at PDC 2008, we were inspired to make something similar work with our current Surface unit. What you see here is a prototype that takes advantage of Surface&#8217;s object recognition capabilities to recognize the position of one or more iPhones on the Surface, and allows those phones to &#8220;see through&#8221; the images and reveal a second layer of information. The possibilities here are fairly extensive; what&#8217;s most interesting to us is the potential for adding a layer of <em>personalized </em>information on top of a <em>public </em>computing experience. This could enable users to capture content and take it with them, or to have the system display a personalized information layer (translated text/larger-print type/private messages) for individual users of a multi-user system.</p>
<p>iPhone was the first mobile platform we dug in to, but we&#8217;ve also got XRay working on Android-based and Windows Mobile-based phones as well. Big props to Josh for pulling this all together, and to long-time friend <a title="Arthur Mount Illustration" href="http://www.arthurmount.com" target="_blank">Arthur Mount</a> for the use of his fantastic illustrations.</p>
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		<title>Balance Bubbles</title>
		<link>http://stimulant.io/wp/index.php/blog/2008/10/from-the-labs-pressure-sensitive-surface/</link>
		<comments>http://stimulant.io/wp/index.php/blog/2008/10/from-the-labs-pressure-sensitive-surface/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 16:50:50 +0000</pubDate>
		<dc:creator>Nathan Moody</dc:creator>
				<category><![CDATA[Labs]]></category>
		<category><![CDATA[Multi-Touch]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[Touchscreen]]></category>
		<category><![CDATA[WPF]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[microsoft surface]]></category>
		<category><![CDATA[nintendo wii]]></category>
		<category><![CDATA[physics simulation]]></category>
		<category><![CDATA[pressure sensitive]]></category>
		<category><![CDATA[wii fit]]></category>

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		<description><![CDATA[Stimulant creates the world's first technology mashup of Microsoft Surface and the Wii Fit balance board. Physics simulation ensues!]]></description>
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<div class="videoCaption"><a href="http://vimeo.com/1868142">Stimulant: Microsoft Surface + Nintendo Wii Mashup</a> from <a href="http://vimeo.com/stimulant">Stimulant</a> on <a href="http://vimeo.com">Vimeo</a>.</div>
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<p>What do you get when you mash-up <a href="http://www.microsoft.com/surface" target="_blank">Microsoft Surface</a> with a <a href="http://www.nintendo.com/wii" target="_blank">Nintendo Wii</a> <a href="http://www.nintendo.com/wiifit/" target="_blank">Balance Board</a>? Tilt-sensitive surface computing! Yes, this is Surface sitting directly on the Balance Board (it supports 600 pounds, we checked). Here, <a href="http://stimulant.io/wp/index.php/about/" target="_blank">Josh Santangelo</a> (who conceptualized and coded this mashup) demonstrates a simple application that lets users create bubbles of various sizes and roll them around the table by pressing on the edges of Surface. You also get a sneak peek at the <a href="http://windowsclient.net/" target="_blank">WPF</a>/<a href="http://www.silverlight.net" target="_blank">Silverlight</a> physics engine we&#8217;ve been working on as well. Tilt sensitivity adds an extra dimension to the Surface experience and opens new doors on an already highly advanced platform.</p>
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