Stimulant’s SXSW 2011 Talk Submissions on Panel Picker

We’re hoping to return to speak at SXSW in 2011 for our third year, and have two talks in the running. There’s a lot of content in these, and we’re planning to cover some new territory with respect to our previous talks. We’d love to hear what you think, and get your input on how we might address specific questions and concerns you have. Let us know, and, of course, vote!

S, M, L, XL: Scales of User Experience

It’s an era of unprecedented choice for those who design and develop software experiences. Desktop, laptop, or mobile? Personal or public installation? Wall or table display? Single-touch or multi-touch? User experience design needs to be molded to fit the right task on the right device in the right context, and making smart decisions around these issues. This panel will explore the challenges in designing, developing, and even testing applications on the biggest screens to the smallest. Topics will include resolution and legibility, physical zones of control, multi-user experiences (even on the same device) and social moderation of control, ergonomics and human factors for virtual objects, and how to make decisions around what devices make the most sense for what contexts. Not only will eye-popping and successful examples be shown, but also horribly embarrassing mistakes along the way. This intersection of disciplines is still being figured out, and best practices are still being written, and the entire audience will be inspired to fan out and help define what works, and what doesn’t, in this age of increasing overlap between public and private, solo and shared, large and small…and, of course, keyboard and touch.

‘Til Postmortem Do We Part: Bizdev for Creatives

The most creatively rewarding relationships are the ones where your partners are just as engaged as you are. But how do you find the clients and projects that are right for you? How do you sell them on your agency and win their business? And how do you prioritize which pitches to spend your efforts on? This talk will focus on the business development and account management side of interaction design. These skills range from selling an agency’s ideas, work and process to the client, to managing expectations and creativity on a deadline, to navigating political issues in large corporations, and surviving long enough to reflect upon about how to do it all better the next time. Attendees will walk away with tools to help them to assess clients and their needs from the first meeting, mitigate risk by reducing iteration time and cost while managing client expectations, rapidly assess cost and scope, and calculate the ROI of inspiration and creative magic.

Categories: Event PERMALINK
Creating interaction beyond the computer.

From desktop to device, multi-touch to gestural and portable to permanent, Stimulant crafts magical experiences for computers that don't look like computers.